Tap a slot to choose gear. Hand slots (weapons/shields/items) become your starting hand — the rest are worn
passively from turn 1. Only 2 pieces of armor (head/chest/legs/feet/arms) can be active at once, same as
in-match equipping.
← Tap a slot on the left to see what you own for it.
CHOOSE YOUR OPPONENT
🛒 SHOP
💰 0
📞
INCOMING TRANSMISSION
DIRECTOR STERLING CROSS · SHADOW SQUADRON
HOW TO PLAY
GETTING STARTED: New accounts start with 💰100 and no gear — visit the 🛒
SHOP to buy weapons/armor before EQUIP will let you into a match. See the welcome tutorial (link below) for the
quick version. PHASES: Each turn has 4 combat phases: Fast → Medium → Slow → Charged. Each
phase, you get 1 action. You can move, use/equip a card (if the card speed matches), or skip MOVEMENT: Click any surrounding green highlighted tile to move to a new zone.
Moving counts as your action and ends the phase automatically — choose wisely! CARDS: Select a card from your hand, then click FIRE or EQUIP. Defense cards
can be played during any phase. RANGE: Melee=0, Pistol/Shotgun/Grenade=1, AR/Missile=2, Sniper=3. Distance =
shortest path on the grid. ARENA: 7×7 grid — player starts top-left, bot starts bottom-right. ARMOR: Reduces damage; specialized armor is more effective against certain
weapon types. Durability drops with each hit. TIMER: Each phase has a 15-second countdown at 1x speed. Use the PHASE SPEED
slider (PC only) to control auto-skip: 1x = full 15s, 5x = auto-skip after 3s if no cards are playable. Higher
speed = faster gameplay. LOCATIONS: Hero Zone buffs heroes, Villain Zone buffs villains, Armory draw a
weapon, Forge draw armor, Radiation deals 5 dmg/phase, Scrap Heap discard a
card, etc. VICTORY: Reduce the opponent's HP to 0, or survive 20 turns with a larger
fraction of HP remaining to win the battle. Do you have what it takes to beat the bots?