PHASES: Each turn has 4 combat phases: Fast → Medium → Slow → Charged. Each phase, you get 1 action. You can move, use/equip a card (if the card speed matches), or skip MOVEMENT: Click any surrounding green highlighted tile to move to a new zone. Moving counts as your action and ends the phase automatically — choose wisely! CARDS: Select a card from your hand, then click FIRE or EQUIP. Defense cards can be played during any phase. RANGE: Melee=0, Pistol/Shotgun/Grenade=1, AR/Missile=2, Sniper=3. Distance = shortest path on the 5×5 grid. ARENA: 5×5 grid — player starts top-left, bot starts bottom-right. ARMOR: Reduces damage; specialized armor is more effective against certain weapon types. Durability drops with each hit. TIMER: Each phase has a 15-second countdown at 1x speed. Use the PHASE SPEED slider (PC only) to control auto-skip: 1x = full 15s, 5x = auto-skip after 3s if no cards are playable. Higher speed = faster gameplay. LOCATIONS: Hero Zone buffs heroes, Villain Zone buffs villains, Armory draw a weapon, Forge draw armor, Radiation deals 5 dmg/phase, Scrap Heap discard a
card, etc. VICTORY: Reduce the opponent's HP to 0, or survive 20 turns with a larger fraction of HP remaining to win the battle. Do you have what it takes to beat the bots?